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CC INFINITE - Computing Competences Innovative learning apprach fro non-IT students

  • Lukasz Machura(PI)
    ,
  • ,
  • Anjali Shegunshi(Data Analyst/Data Scientist)
Project: Research
Project status
Finished

Description

The most significant feature of our time is the swift development of technology and its impact on all areas of human activity. The living and functioning conditions of people are changing. The profound changes that occur due to this require raising the competence of so-called Computational thinking - methods of solving problems from various fields using computers with the help of humans.The European Economic and Social Committee believes that access to a digital society should be the primary goal of the entire European Community. The EESC recommends promoting open innovation models and standards, which are being carried out in this project. Programming was based on open-source software. All elaborated materials became available in the form of e-learning. The project aimed to contribute to innovative tools and novel didactic methods in higher education, thus improving its overall quality and relevance. The training materials developed by the project were adapted to various levels of technological advancement of users and their needs. Thanks to this, the curriculum will be individualized, and the use of coding was naturally fit into different fields of education. The implementation of the project was linked to strategies at the European, national and regional levels with a main priority of smart growth, which includes the development of an economy based on knowledge and innovation. Target Audience: Students and learners (150) not affiliated with IT fields. Project produced interactive online lessons and projects to promote understanding of coding, with a focus on debugging and practical application

Layman's description

The project designed to enhance the computational thinking and programming skills of non-IT students. It aimed to foster innovation in higher education across Europe by teaching practical coding skills (such as Python) to students from non-technical fields to improve their professional efficiency. CC Infinite was aimed at anyone interested in learning programming. It did not want to limit this skill only to IT students or IT enthusiasts. The project's main objective was to increase the innovation and interdisciplinarity of higher education by developing a programming course for non-IT students and assessing its effectiveness in 5 European universities.

Project Information

Project Type

Research

Project Collaborators

Acronym

CCI

Time Period

01/10/201830/09/2021

Status

Finished

Key Findings

Promotion of the idea of open education and open software. Enhancing the quality and relevance of students' knowledge (at least 150 students taking part in testing and evaluation). an innovative online course in programming for students without mathematical or IT background eith 12 lessons, Specialised methods for non-IT arts and sciences.

Funding Details

CC INFINITE - Computing Competences Innovative learning apprach fro non-IT studentsAward
FundersAmounts
Erasmus+ programme
0 GBP

Sustainable Development Goals

  • SDG 4 - Quality Education
    SDG 4 Quality Education
  • SDG 8 - Decent Work and Economic Growth
    SDG 8 Decent Work and Economic Growth
  • SDG 9 - Industry, Innovation, and Infrastructure
    SDG 9 Industry, Innovation, and Infrastructure
  • SDG 11 - Sustainable Cities and Communities
    SDG 11 Sustainable Cities and Communities