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Transforming learning and IT management through gamification

  • Edmond C. Prakash
    ,
  • Madhusudan Rao
  • Dell India
Research Output: Book/Report Book Peer-review

Abstract

Illustrates the significant benefits for IT managers and educators to use gamification as a powerful learning tool
Provides successful case studies in Gamification that highlight practical tips techniques for effective IT management
Presents solutions to existing challenges facing IT managers, educators and policy makers in enterprise, academia and government

Publication Information

Output type

Research Output: Book/Report Book Peer-review

Original language

English

Publication milestones

  • Published - 07/08/2015

Publication status

Published - 07/08/2015

Publisher

Springer, Japan, India, Australia, Germany, United States, United Arab Emirates, Austria, Switzerland, Italy, China, United Kingdom, Netherlands, Brazil, France, Singapore

Publication series

  • Publication series name: Transforming Learning and IT Management through Gamification
    ISSN (Print): 2364-947X
    ISSN (Electronic): 2364-9488
9783319186986, 9783319371207

ISBN (Electronic)

9783319186993

External Publication IDs

  • Scopus: 84955137862

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