Transforming learning and IT management through gamification
- Edmond C. Prakash,
- Madhusudan Rao
- Dell India
Research Output: Book/Report Book Peer-review
Abstract
Illustrates the significant benefits for IT managers and educators to use gamification as a powerful learning tool
Provides successful case studies in Gamification that highlight practical tips techniques for effective IT management
Presents solutions to existing challenges facing IT managers, educators and policy makers in enterprise, academia and government
Provides successful case studies in Gamification that highlight practical tips techniques for effective IT management
Presents solutions to existing challenges facing IT managers, educators and policy makers in enterprise, academia and government
Publication Information
Output type
Research Output: Book/Report Book Peer-review
Original language
EnglishPublication milestones
- Published - 07/08/2015
Publication status
Published - 07/08/2015
Publisher
Springer, Japan, India, Australia, Germany, United States, United Arab Emirates, Austria, Switzerland, Italy, China, United Kingdom, Netherlands, Brazil, France, SingaporePublication series
- Publication series name: Transforming Learning and IT Management through Gamification
ISSN (Print): 2364-947X
ISSN (Electronic): 2364-9488
ISBN (Print)
9783319186986, 9783319371207ISBN (Electronic)
9783319186993External Publication IDs
- Scopus: 84955137862
