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Throwing and catching as relational skills in game play: situated learning in a modified game unit

  • David Kirk
    ,
  • Ann MacPhail
    ,
  • Linda Griffin
Research Output: Contribution to journal Article Peer-review

Open access

Abstract

In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail’s (2002) development of the Bunker-Thorpe TGfU model was used to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9–10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play—throwing and catching a ball—are complex, relational, and interdependent.

Publication Information

Output type

Research Output: Contribution to journal Article Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 100-115

Journal (Volume, Issue Number)

Journal of Teaching in Physical Education (Volume 27, Issue 1)

Publication milestones

  • Published - 01/01/2008

Publication status

Published - 01/01/2008

ISSN

0273-5024

External Publication IDs

  • handle.net: 10547/224197
  • Scopus: 53349102082