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Synopsis of an engineering solution for a painful problem - phantom limb pain

  • Amar Aggoun
    ,
  • A. Mousavi
    ,
  • J. Cole
    ,
  • T. Kalganova
    ,
  • R. Stone
    ,
  • J. Zhang
Research Output: Chapter in Book/Report/Conference proceeding Conference contribution Peer-review

Open access

Abstract

This paper is synopsis of a recently proposed solution for treating patients who suffer from Phantom Limb Pain (PLP). The underpinning approach of this research and development project is based on an extension of "mirror box" therapy which has had some promising results in pain reduction. An outline of an immersive individually tailored environment giving the patient a virtually realised limb presence, as a means to pain reduction is provided. The virtual 3D holographic environment is meant to produce immersive, engaging and creative environments and tasks to encourage and maintain patients' interest, an important aspect in two of the more challenging populations under consideration (over-60s and war veterans). The system is hoped to reduce PLP by more than 3 points on an 11 point Visual Analog Scale (VAS), when a score less than 3 could be attributed to distraction alone.

Publication Information

Output type

Research Output: Chapter in Book/Report/Conference proceeding Conference contribution Peer-review

Original language

English

Publication milestones

  • Published - 12/10/2015

Publication status

Published - 12/10/2015

Publisher

Institute of Electrical and Electronics Engineers Inc., United States
9789897580031

ISBN (Electronic)

978989781335

External Publication IDs

  • handle.net: 10547/336093

Host publication title

2014 International Conference on Computer Vision Theory and Applications (VISAPP)