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Strategies and challenges to facilitate situated learning in virtual worlds post-Second Life

  • ,
  • Adil Hassan
    ,
  • Lyzgeo Koshy
    ,
  • Aslan Kanamgotov
    ,
  • Athanasios Christopoulos
Research Output: Contribution to journal Article Peer-review

Open access

Abstract

Virtual worlds can establish a stimulating environment to support a situated learning approach in which students simulate a task within a safe environment. While in previous years Second Life played a major role in providing such a virtual environment, there are now more and more alternative—often OpenSim-based—solutions deployed within the educational community. By drawing parallels to social networks, we discuss two aspects: how to link individually hosted virtual worlds together in order to implement context for immersion and how to identify and avoid “fake” avatars so people behind these avatars can be held accountable for their actions.

Publication Information

Output type

Research Output: Contribution to journal Article Peer-review

Original language

English

Journal (Volume, Issue Number)

Computers in Entertainment (Volume 15, Issue 1)

Publication milestones

  • Published - 01/02/2017

Publication status

Published - 01/02/2017

ISSN

1544-3574

External Publication IDs

  • handle.net: 10547/622080
  • Scopus: 85015057449

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