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Strategic team AI path plans: probabilistic pathfinding

  • Tng C. H. John
    ,
  • Edmond C. Prakash
    ,
  • Narendra S. Chaudhari
Research Output: Contribution to journal Article Peer-review

Open access

Abstract

This paper proposes a novel method to generate strategic team AI pathfinding plans for computer games and simulations using probabilistic pathfinding. This method is inspired by genetic algorithms (Russell and Norvig, 2002), in that, a fitness function is used to test the quality of the path plans. The method generates high-quality path plans by eliminating the low-quality ones. The path plans are generated by probabilistic pathfinding, and the elimination is done by a fitness test of the path plans. This path plan generation method has the ability to generate variation or different high-quality paths, which is desired for games to increase replay values. This work is an extension of our earlier work on team AI: probabilistic pathfinding (John et al., 2006). We explore ways to combine probabilistic pathfinding and genetic algorithm to create a new method to generate strategic team AI pathfinding plans.

Publication Information

Output type

Research Output: Contribution to journal Article Peer-review

Original language

English

Journal (Volume, Issue Number)

International Journal of Computer Games Technology

Publication milestones

  • Published - 01/01/2008

Publication status

Published - 01/01/2008

ISSN

1687-7047

External Publication IDs

  • handle.net: 10547/223778

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