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Interaction with educational games in hybrid virtual worlds

Research Output: Contribution to journal Article Peer-review

Abstract

This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners’ prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers’ choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university students’ engagement is examined. The findings suggest that the use of game-like content can contribute positively to students’ engagement, without, however, having a spectacular impact on the learning process.

Publication Information

Output type

Research Output: Contribution to journal Article Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 385-413

Journal (Volume, Issue Number)

Journal of Educational Technology Systems (Volume 46, Issue 4)

Publication milestones

  • Published - 28/02/2018

Publication status

Published - 28/02/2018

ISSN

0047-2395

External Publication IDs

  • handle.net: 10547/623254

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