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Immersion in virtual worlds - but not Second Life!

  • Aslan Kanamgotov
    ,
  • Thanos Christopoulos
    ,
  • ,
  • Simant Prakoonwit
Research Output: Chapter in Book/Report/Conference proceeding Conference contribution Peer-review

Abstract

Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.

Publication Information

Output type

Research Output: Chapter in Book/Report/Conference proceeding Conference contribution Peer-review

Original language

English

Publication milestones

  • Published - 25/10/2012

Publication status

Published - 25/10/2012

Publisher

Institute of Electrical and Electronics Engineers Inc., United States
9781467327367

ISBN (Electronic)

9781467327367

External Publication IDs

  • handle.net: 10547/279412
  • Scopus: 84870676155

Host publication title

nan

Publication metrics

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