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Experience in a VR cricket game using Brain Computer Interaction (BCI)

  • The University of the West Indies
Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Peer-review

Open access

Abstract

This vision paper outlines the necessity to improve the user-experience of Extended Reality (XR) simulations. XR applications use the term 'immersion' to describe the technological factors that lead to an effective user experience and improve user presence [4] [9]. This research aims to improve immersion by user's motion tracking for playing [1] [2] enhanced by EEG signals from Brain especially for the extreme cricket bowling activities. This requires many nuanced controls including motion control. Hence, this empirical research enables mapping of the natural user interface (NUI) in game play [7] along with the Brain Computer Interaction (BCI) [8] to improve immersion. The research application development aims to pipeline a BCI device called 'NeuroConcise' [6] to acquire decision data for additional inputs to the commercial Virtual Reality (VR) Game controls from Meta [3].

Publication Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 248-251 (4 pages)

Publication milestones

  • Published - 26/02/2025

Publication status

Published - 26/02/2025

Publisher

Institute of Electrical and Electronics Engineers Inc., United States

Publication series

  • Publication series name: 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
9798331521578

ISBN (Electronic)

9798331521578

Publication IDs

  • handle.net: 10547/626820
  • Scopus: 105000368000

Host publication title

Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025