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A vision for XR immersion in cricket experience and training

Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Peer-review

Open access

Sustainable Development Goals

  • SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well

Abstract

The authors' research covers several fields across computing, human-computer interaction (HCI), creative technologies, game development, virtual reality (VR) and augmented reality (AR), one of the high priority projects is outlined in this document. This project focuses on measuring an extended reality (XR) game's immersion and its potential in serious games (games beyond entertainment purpose). For example, a cricket entertainment game can be played in a living room by holding the motion controllers. Whereas a traditional cricket game must be played in an academy inside the nets by holding the real cricket bat which is motion tracked with maximum level of accuracy of a shot being played to award score or simulate the outcome of the action. Extended reality applications are predominantly made for the entertainment gamification purpose. However, there are potential to be used for a serious purpose due to its immersion with the advanced interactions in these technologies because of the involvement of the motion in the Gamification. Hence, this vision paper discusses the authors' vision for three upcoming years into researching XR aids for cricket experiences.

Publication Information

Output type

Research Output:
Chapter in Book/Report/Conference proceeding
Conference contribution
Peer-review

Original language

English

Pages from-to (Number of pages)

Pages 290-295 (6 pages)

Publication milestones

  • Published - 07/02/2025

Publication status

Published - 07/02/2025

Publisher

Institute of Electrical and Electronics Engineers Inc., United States

Publication series

  • Publication series name: 2024 10th International Conference on Virtual Reality (ICVR)
9798350364231

ISBN (Electronic)

9798350364231

Publication IDs

  • handle.net: 10547/626861
  • Scopus: 85218413324

Host publication title

2024 10th International Conference on Virtual Reality, ICVR 2024