This project evaluates different performance optimisation techniques applied to stereoscopic and multiscopic rendering for interactive applications. The artefact features a robust plug-in package for the Unity game engine. The thesis provides background information for the performance optimisations, outlines all the findings, evaluates the optimisations and provides suggestions for future work. Scrum development methodology is used to develop the artefact and quantitative research methodology is used to evaluate the findings by measuring performance. This project concludes that the use of each performance optimisation has specific use case scenarios in which performance benefits. Foveated rendering provides greatest performance increase for both stereoscopic and multiscopic rendering but is also more computationally intensive as it requires an eye tracking solution. Dynamic resolution is very beneficial when overall frame rate smoothness is needed and frame drops are present. Depth optimisation is beneficial for vast open environments but can lead to decreased performance if used inappropriately.
| Date of Award | Oct 2015 |
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| Original language | English |
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| Awarding Institution | - University of Bedfordshire
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| Supervisor | Amar Aggoun (Supervisor) & Jim Wood (Second supervisor) |
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- Evaluation
- Optimisation Techniques
- Multiscopic
- Rendering
- G450 Multi-Media Computing Science
Evaluation of optimisation techniques for multiscopic rendering
Todorov, G. (Author). Oct 2015
Student thesis: Master's thesis