Skip to main navigation Skip to search Skip to main content

Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction

  • Baoquan Liu
  • , Gordon Clapworthy
  • , Feng Dong

Research output: Contribution to journalArticlepeer-review

2 Citations (Scopus)

Abstract

The quality of images generated by volume rendering strongly depends on the accuracy of gradient estimation. However, the most commonly used techniques for on-the-fly gradient reconstruction are still very simple, such as central differences; they generally gather only limited neighbourhood information and thus ultimately produce rather poor quality images. While there are many higher-order reconstruction methods, such as 3×3×3 or 5×5×5 filters, which can improve the quality, their excessive sampling costs have meant that they are generally used only for pre-computed gradients, which are then quantized and stored for later runtime re-interpolation. This may introduce further errors and, significantly, may consume valuable texture memory.
Original languageEnglish
Pages (from-to)1079-1089
JournalVisual Computer
Volume6
Issue number8
DOIs
Publication statusPublished - 1 Jan 2010

Keywords

  • GPU

Fingerprint

Dive into the research topics of 'Wavefront raycasting using larger filter kernels for on-the-fly GPU gradient reconstruction'. Together they form a unique fingerprint.

Cite this