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Throwing and catching as relational skills in game play: situated learning in a modified game unit

  • David Kirk
  • , Ann MacPhail
  • , Linda Griffin

Research output: Contribution to journalArticlepeer-review

102 Citations (Scopus)
2 Downloads (Pure)

Abstract

In this article, we were interested in how young people learn to play games within a tactical games model (TGM) approach (Griffin, Oslin, & Mitchell, 1997) in terms of the physical-perceptual and social-interactive dimensions of situativity. Kirk and MacPhail’s (2002) development of the Bunker-Thorpe TGfU model was used to conceptualize the nature of situated learning in the context of learning to play an invasion game as part of a school physical education program. An entire class of 29 Year-5 students (ages 9–10 years) participated in a 12-lesson unit on an invasion game, involving two 40-min lessons per week for 6 weeks. Written narrative descriptions of videotaped game play formed the primary data source for the principal analysis of learning progression. We examined the physical-perceptual and social-interactive dimensions of situated learning (Kirk, Brooker, & Braiuka, 2000) to explore the complex ways that students learn skills. Findings demonstrate that for players who are in the early stages of learning a ball game, two elementary, or fundamental, skills of invasion game play—throwing and catching a ball—are complex, relational, and interdependent.
Original languageEnglish
Pages (from-to)100-115
JournalJournal of Teaching in Physical Education
Volume27
Issue number1
DOIs
Publication statusPublished - 1 Jan 2008

Keywords

  • Game-based learning

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