Abstract
The study focuses on the relationship users of virtual worlds, such as Second Life, may or may not develop toward the avatar they use. A questionnaire was developed to collect both qualitative and quantitative data from students engaged in a university assignment that required them to use an avatar in Second Life. The findings are contextualized and discussed: The distinctions between software, hardware and self are blurred.
| Original language | English |
|---|---|
| Pages (from-to) | 360-368 |
| Journal | International Journal for Infonomics |
| Volume | 3 |
| Issue number | 4 |
| Publication status | Published - 1 Dec 2010 |
Keywords
- avatars
- Virtual worlds
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