Abstract
This chapter maps the types of interactions that relate to the use of virtual worlds in hybrid virtual learning scenarios. Students were asked to state their opinions regarding their experiences and were also observed along the way. The results highlight that the learning activities and students' attitudes and experiences greatly affect learner engagement. It is vital, though, that instructional designers plan the learning activities thoughtfully and provide learners with enough time and support. Offering content with examples of the expectations of the teaching team can be invaluably helpful. Furthermore, a game-like content can be considered a great source of motivation. Moreover, the vividness of the virtual world makes the learning process more stimulating and less tedious. Additionally, avatars enable users to interact with the content and increase the opportunities for interactions with others. Nevertheless, learners' simultaneous co-presence in the physical classroom is a more immediate and preferred option, since it offers increased opportunities for collaboration.
| Original language | English |
|---|---|
| Title of host publication | Integrating multi-user virtual environments in modern classrooms |
| Publisher | IGI Global Scientific Publishing |
| ISBN (Print) | 9781522537199 |
| DOIs | |
| Publication status | Published - 1 Jan 2018 |
Keywords
- hybrid virtual learning
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