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Synopsis of an engineering solution for a painful problem - phantom limb pain

  • Amar Aggoun
  • , A. Mousavi
  • , J. Cole
  • , T. Kalganova
  • , R. Stone
  • , J. Zhang
  • , S. Pettifer
  • , R. Walker
  • , P. Nikopoulou-Smyrni
  • , D. Henderson Slater
  • , S. Von Rump
  • , S. Naylor

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

This paper is synopsis of a recently proposed solution for treating patients who suffer from Phantom Limb Pain (PLP). The underpinning approach of this research and development project is based on an extension of "mirror box" therapy which has had some promising results in pain reduction. An outline of an immersive individually tailored environment giving the patient a virtually realised limb presence, as a means to pain reduction is provided. The virtual 3D holographic environment is meant to produce immersive, engaging and creative environments and tasks to encourage and maintain patients' interest, an important aspect in two of the more challenging populations under consideration (over-60s and war veterans). The system is hoped to reduce PLP by more than 3 points on an 11 point Visual Analog Scale (VAS), when a score less than 3 could be attributed to distraction alone.
Original languageEnglish
Title of host publication2014 International Conference on Computer Vision Theory and Applications (VISAPP)
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)978989781335
ISBN (Print)9789897580031
Publication statusPublished - 12 Oct 2015
Event2014 International Conference on Computer Vision Theory and Applications (VISAPP) - Lisbon
Duration: 5 Jan 20148 Jan 2014

Conference

Conference2014 International Conference on Computer Vision Theory and Applications (VISAPP)
CityLisbon
Period5/01/148/01/14
Other2014 International Conference on Computer Vision Theory and Applications (VISAPP) (05/01/2014-08/01/2014, Lisbon)

Keywords

  • phantom limb pain

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