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Parallel marching blocks: a practical isosurfacing algorithm for large data on many-core architectures

  • Baoquan Liu
  • , Gordon Clapworthy
  • , Feng Dong
  • , Enhua Wu
  • University of Macau

Research output: Contribution to journalArticlepeer-review

8 Citations (Scopus)
1 Downloads (Pure)

Abstract

Interactive isosurface visualisation has been made possible by mapping algorithms to GPU architectures. However, current state-of-the-art isosurfacing algorithms usually consume large amounts of GPU memory owing to the additional acceleration structures they require. As a result, the continued limitations on available GPU memory mean that they are unable to deal with the larger datasets that are now increasingly becoming prevalent. This paper proposes a new parallel isosurface-extraction algorithm that exploits the blocked organisation of the parallel threads found in modern many-core platforms to achieve fast isosurface extraction and reduce the associated memory requirements. This is achieved by optimising thread co-operation within thread-blocks and reducing redundant computation; ultimately, an indexed triangular mesh could be produced. Experiments have shown that the proposed algorithm is much faster (up to 10×) than state-of-the-art GPU algorithms and has a much smaller memory footprint, enabling it to handle much larger datasets (up to 64×) on the same GPU.
Original languageEnglish
JournalComputer Graphics Forum
Volume35
Issue number3
DOIs
Publication statusPublished - 4 Jul 2016

Keywords

  • Picture/Image Generation—Viewing Algorithms

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