Abstract
The authors consider the scenario of view synthesis via depth-image based rendering in multi-view imaging. We formulate a resource allocation problem of jointly assigning an optimal number of bits to compressed texture and depth images such that the maximum distortion of a synthesized view over a continuum of viewpoints between two encoded reference views is minimized, for a given bit budget. We construct simple yet accurate image models that characterize the pixel values at similar depths as first-order Gaussian auto-regressive processes. Based on our models, we derive an optimization procedure that numerically solves the formulated min-max problem using Lagrange relaxation. Through simulations we show that, for two captured views scenario, our optimization provides a significant gain (up to 2dB) in quality of the synthesized views for the same overall bit rate over a heuristic quantization that selects only two quantizers - one for the encoded texture images and the other for the depth images.
| Original language | English |
|---|---|
| Title of host publication | nan |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781424471348 |
| ISBN (Print) | 9781424471348 |
| DOIs | |
| Publication status | Published - 28 Jan 2011 |
| Event | 28th Picture Coding Symposium - Nagoya Duration: 8 Dec 2010 → 10 Dec 2010 |
Conference
| Conference | 28th Picture Coding Symposium |
|---|---|
| City | Nagoya |
| Period | 8/12/10 → 10/12/10 |
| Other | 28th Picture Coding Symposium (08/12/2010-10/12/2010, Nagoya) |
Keywords
- image texture
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