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Optimal rate allocation for view synthesis along a continuous viewpoint location in multiview imaging

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

2 Citations (Scopus)

Abstract

The authors consider the scenario of view synthesis via depth-image based rendering in multi-view imaging. We formulate a resource allocation problem of jointly assigning an optimal number of bits to compressed texture and depth images such that the maximum distortion of a synthesized view over a continuum of viewpoints between two encoded reference views is minimized, for a given bit budget. We construct simple yet accurate image models that characterize the pixel values at similar depths as first-order Gaussian auto-regressive processes. Based on our models, we derive an optimization procedure that numerically solves the formulated min-max problem using Lagrange relaxation. Through simulations we show that, for two captured views scenario, our optimization provides a significant gain (up to 2dB) in quality of the synthesized views for the same overall bit rate over a heuristic quantization that selects only two quantizers - one for the encoded texture images and the other for the depth images.
Original languageEnglish
Title of host publicationnan
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781424471348
ISBN (Print)9781424471348
DOIs
Publication statusPublished - 28 Jan 2011
Event28th Picture Coding Symposium - Nagoya
Duration: 8 Dec 201010 Dec 2010

Conference

Conference28th Picture Coding Symposium
CityNagoya
Period8/12/1010/12/10
Other28th Picture Coding Symposium (08/12/2010-10/12/2010, Nagoya)

Keywords

  • image texture

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