Skip to main navigation Skip to search Skip to main content

Motion in place: a case study of archaeological reconstruction using motion capture

  • Helen Bailey
  • , Stuart Dunn
  • , Sally Jane Norman
  • , Kirk Woolford

    Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

    Abstract

    Human movement constitutes a fundamental part of the archaeological process, and of any interpretation of a site’s usage; yet there has to date been little or no consideration of how movement observed (in contemporary situations) and inferred (in archaeological reconstruction) can be documented. This paper reports on the Motion in Place Platform project, which seeks to use motion capture hardware and data to test human responses to Virtual Reality (VR) environments and their real-world equivalents using round houses of the Southern British Iron Age which have been both modelled in 3D and reconstructed in the present day as a case study. This allows us to frame questions about the assumptions which are implicitly hardwired into VR presentations of archaeology and cultural heritage in new ways. In the future, this will lead to new insights into how VR models can be constructed, used and transmitted.
    Original languageEnglish
    Title of host publicationnan
    Publication statusPublished - 1 Jan 2012
    EventComputer Applications and Quantitative Methods in Archaeology conference 2011 -
    Duration: 1 Jan 2012 → …

    Conference

    ConferenceComputer Applications and Quantitative Methods in Archaeology conference 2011
    Period1/01/12 → …
    OtherComputer Applications and Quantitative Methods in Archaeology conference 2011

    Keywords

    • motion analysis

    Fingerprint

    Dive into the research topics of 'Motion in place: a case study of archaeological reconstruction using motion capture'. Together they form a unique fingerprint.

    Cite this