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Interactive study of multimedia and virtual technology in art education

  • Quan Liu
  • , Haiyan Chen
  • , M. James C. Crabbe
  • Kyungil University
  • Wuhan University
  • University of Oxford

Research output: Contribution to journalArticlepeer-review

44 Citations (Scopus)
2 Downloads (Pure)

Abstract

Art education an important part of aesthetic education. It is indispensable for the comprehensive and healthy development of human beings. The basic task is to cultivate creative ability, human aesthetics, and appreciation. Art education is conducive to improving the humanistic cultivation of young students, enhancing the spiritual realm of human beings, and cultivating the creative ability of young people. It has irreplaceable social, cultural, and anthropological significance for promoting the comprehensive and healthy development of people. The development of multimedia information technology provides a new teaching method for art education and teaching in a contemporary setting. This teaching method can guide students to optimize or change the methods and concepts of traditional art creation and aesthetic value. However, traditional art education multimedia technology has poor teaching effects due to limited teaching conditions. This requires the use of multimedia technology and other technologies for interactive fusion. Therefore, this paper proposes an interactive fusion model of multimedia and virtual technology, which is verified by the model. It was found that this integrated education method could not only simulate the real environment and expand the cognitive scope of students, but also could promote students’ learning motivation as well as situational and authentic learning experiences.
Original languageEnglish
Pages (from-to)80-93
JournalInternational Journal of Emerging Technologies in Learning.
Volume16
Issue number1
DOIs
Publication statusPublished - 12 Jan 2021

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Art practice
  • Education
  • Education and Training Management
  • Education, Knowledge and Skills
  • Evaluation of higher educational practices
  • Teacher Education
  • arts-based research
  • Art education
  • interactive fusion
  • wellbeing
  • multimedia technology
  • cognitive scope
  • creativity
  • virtual technology

ASJC Scopus subject areas

  • Education
  • General Engineering

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