Skip to main navigation Skip to search Skip to main content

Interaction with educational games in hybrid virtual worlds

Research output: Contribution to journalArticlepeer-review

Abstract

This research links learner engagement with interactions when Hybrid Virtual Learning models are used. Various aspects have been considered, such as learners’ prior experiences related to virtual worlds, their preconceptions regarding their use as a learning tool, and the impact that instructional designers’ choices have on enhancing the opportunities for interactions. In this article, the impact that educational and leisure games have on university students’ engagement is examined. The findings suggest that the use of game-like content can contribute positively to students’ engagement, without, however, having a spectacular impact on the learning process.
Original languageEnglish
Pages (from-to)385-413
JournalJournal of Educational Technology Systems
Volume46
Issue number4
DOIs
Publication statusPublished - 28 Feb 2018

Keywords

  • interactive learning environments
  • edutainment
  • learner engagement
  • instructional design
  • hybrid virtual worlds
  • eductional games
  • hybrid virtual learning

Fingerprint

Dive into the research topics of 'Interaction with educational games in hybrid virtual worlds'. Together they form a unique fingerprint.

Cite this