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Interaction in situated learning does not imply immersion: virtual worlds help to engage learners without immersing them

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Immersion is a central theme when using virtual worlds; the feeling of 'being there' is generally considered a positive attribute of virtual worlds, in particular when these are used for recreation. However, within educational context it may be debatable how far immersion can be expected or is even desirable: if we want students to be reflective and critical on their assignment task, wouldn't it be more important for them to have a critical distance, rather than being immersed? In this paper, we approach this question by examining and discussing how interactions, learner engagement and immersion are linked together when a virtual world is being used in a Hybrid Virtual Learning scenario. Findings from our experiment seem to suggest that even though this learning approach aids positively the educational process, high levels of immersion do not occur. Nevertheless, more research in that direction is highly recommended to be undertaken
Original languageEnglish
Title of host publicationProceedings of the 9th International Conference on Computer Supported Education
PublisherSciTePress
Pages323-330
Volume1
ISBN (Print)9789897582394
DOIs
Publication statusPublished - 23 Apr 2017
Event9th International Conference on Computer Supported Education - Porto
Duration: 23 Apr 2017 → …

Conference

Conference9th International Conference on Computer Supported Education
CityPorto
Period23/04/17 → …
Other9th International Conference on Computer Supported Education (Porto)

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

Keywords

  • Immersion
  • OpenSim
  • Situated learning
  • Virtual worlds
  • interaction
  • learner engagement
  • teaching

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