Skip to main navigation Skip to search Skip to main content

Immersion in virtual worlds - but not Second Life!

  • Aslan Kanamgotov
  • , Thanos Christopoulos
  • , Marc Conrad
  • , Simant Prakoonwit

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

4 Citations (Scopus)

Abstract

Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
Original languageEnglish
Title of host publicationnan
PublisherInstitute of Electrical and Electronics Engineers Inc.
ISBN (Electronic)9781467327367
ISBN (Print)9781467327367
DOIs
Publication statusPublished - 25 Oct 2012
Event2012 International Conference on Cyberworlds - Darmstadt
Duration: 25 Sept 201227 Sept 2012

Conference

Conference2012 International Conference on Cyberworlds
CityDarmstadt
Period25/09/1227/09/12
Other2012 International Conference on Cyberworlds (25/09/2012-27/09/2012, Darmstadt)

Keywords

  • Second Life

Fingerprint

Dive into the research topics of 'Immersion in virtual worlds - but not Second Life!'. Together they form a unique fingerprint.

Cite this