Abstract
Previous attempts to quantify immersion have been pursued within the context of game virtual worlds where there is a clear outline of a goal. This paper seeks to investigate the problem of immersion measurement in an online based virtual world (ReactionGrid) where there is no distinct in-world goal and environmental context is less immersive as in a game environment. The experiment investigates participants' feelings towards their immersion experience while being in a virtual world. Our findings suggest that immersion mostly depends on co-presence and communication of users.
| Original language | English |
|---|---|
| Title of host publication | nan |
| Publisher | Institute of Electrical and Electronics Engineers Inc. |
| ISBN (Electronic) | 9781467327367 |
| ISBN (Print) | 9781467327367 |
| DOIs | |
| Publication status | Published - 25 Oct 2012 |
| Event | 2012 International Conference on Cyberworlds - Darmstadt Duration: 25 Sept 2012 → 27 Sept 2012 |
Conference
| Conference | 2012 International Conference on Cyberworlds |
|---|---|
| City | Darmstadt |
| Period | 25/09/12 → 27/09/12 |
| Other | 2012 International Conference on Cyberworlds (25/09/2012-27/09/2012, Darmstadt) |
Keywords
- Second Life
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