Skip to main navigation Skip to search Skip to main content

Experience in a VR cricket game using Brain Computer Interaction (BCI)

  • The University of the West Indies

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

1 Citation (Scopus)

Abstract

This vision paper outlines the necessity to improve the user-experience of Extended Reality (XR) simulations. XR applications use the term 'immersion' to describe the technological factors that lead to an effective user experience and improve user presence [4] [9]. This research aims to improve immersion by user's motion tracking for playing [1] [2] enhanced by EEG signals from Brain especially for the extreme cricket bowling activities. This requires many nuanced controls including motion control. Hence, this empirical research enables mapping of the natural user interface (NUI) in game play [7] along with the Brain Computer Interaction (BCI) [8] to improve immersion. The research application development aims to pipeline a BCI device called 'NeuroConcise' [6] to acquire decision data for additional inputs to the commercial Virtual Reality (VR) Game controls from Meta [3].
Original languageEnglish
Title of host publicationProceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages248-251
Number of pages4
ISBN (Electronic)9798331521578
ISBN (Print)9798331521578
DOIs
Publication statusPublished - 26 Feb 2025
Event2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) - Lisbon
Duration: 27 Jan 202529 Jan 2025

Publication series

Name2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)

Conference

Conference2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)
CityLisbon
Period27/01/2529/01/25
Other2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) (27/01/2025-29/01/2025, Lisbon)

Keywords

  • Immersion
  • Virtual Reality
  • commercial systems
  • game development
  • motion capture
  • immersion
  • Virtual reality

ASJC Scopus subject areas

  • Artificial Intelligence
  • Media Technology
  • Modeling and Simulation

Fingerprint

Dive into the research topics of 'Experience in a VR cricket game using Brain Computer Interaction (BCI)'. Together they form a unique fingerprint.

Cite this