@inproceedings{7b789a9de08046a6817fb19e8f005025,
title = "Experience in a VR cricket game using Brain Computer Interaction (BCI)",
abstract = "This vision paper outlines the necessity to improve the user-experience of Extended Reality (XR) simulations. XR applications use the term 'immersion' to describe the technological factors that lead to an effective user experience and improve user presence [4] [9]. This research aims to improve immersion by user's motion tracking for playing [1] [2] enhanced by EEG signals from Brain especially for the extreme cricket bowling activities. This requires many nuanced controls including motion control. Hence, this empirical research enables mapping of the natural user interface (NUI) in game play [7] along with the Brain Computer Interaction (BCI) [8] to improve immersion. The research application development aims to pipeline a BCI device called 'NeuroConcise' [6] to acquire decision data for additional inputs to the commercial Virtual Reality (VR) Game controls from Meta [3].",
keywords = "Immersion, Virtual Reality, commercial systems, game development, motion capture, immersion, Virtual reality",
author = "Lionel Jayaraj and Jim Wood and Amanda Reifer and Edward Braund",
note = "Publisher Copyright: {\textcopyright} 2025 IEEE.; 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR) ; Conference date: 27-01-2025 Through 29-01-2025",
year = "2025",
month = feb,
day = "26",
doi = "10.1109/aixvr63409.2025.00047",
language = "English",
isbn = "9798331521578",
series = "2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)",
publisher = "Institute of Electrical and Electronics Engineers Inc.",
pages = "248--251",
booktitle = "Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025",
address = "United States",
}