Abstract
In this chapter, we discuss unique characteristics of depth maps, review recent depth map coding techniques, and describe how texture and depth map compression can be jointly optimized.
| Original language | English |
|---|---|
| Title of host publication | 3DTV systems with depth-image-based rendering: Architectures, techniques and challenges |
| Publisher | Springer |
| Pages | 249-276 |
| ISBN (Print) | 9781441999634 |
| DOIs | |
| Publication status | Published - 1 Jan 2013 |
Keywords
- rendering (computer graphics)
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