Abstract
A least squares construction method is proposed to synthesise contours for human figure portrayal. It allows the creation of novel views of a human figure from different viewing angles, or the generation of a sequence of contours to depict the movement of a human character.
| Original language | English |
|---|---|
| Pages (from-to) | 1072-1074 |
| Journal | Electronics Letters |
| Volume | 45 |
| Issue number | 21 |
| DOIs | |
| Publication status | Published - 8 Oct 2009 |
Keywords
- rendering (computer graphics)
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