Abstract
There has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.
| Original language | English |
|---|---|
| Title of host publication | nan |
| Publisher | IADIS |
| ISBN (Print) | 972892416X |
| Publication status | Published - 1 Jan 2006 |
| Event | IADIS International Conference e-Society 2006 - Dublin Duration: 13 Jul 2006 → 16 Jul 2006 |
Conference
| Conference | IADIS International Conference e-Society 2006 |
|---|---|
| City | Dublin |
| Period | 13/07/06 → 16/07/06 |
| Other | IADIS International Conference e-Society 2006 (13/07/2006-16/07/2006, Dublin) |
Keywords
- game-centred approaches
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