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A networked multi-player game to facilitate pupil to pupil contact within the context of a school twinning scheme

  • Carsten Maple
  • , Rob Manton

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

Abstract

There has been a large amount of interest in the potential of computer games in education. While there has been much done on experimental prototypes, there is lit tle work on the application of games to facilitate contact between students in remote schools. Likewise there is little work on the particular constraints caused by the highly controlled school IT environment which make commercial multip layer games unworkable in this context. This paper addresses the nature of these constraints and proposes a prototype solution which will work within that environment.
Original languageEnglish
Title of host publicationnan
PublisherIADIS
ISBN (Print)972892416X
Publication statusPublished - 1 Jan 2006
EventIADIS International Conference e-Society 2006 - Dublin
Duration: 13 Jul 200616 Jul 2006

Conference

ConferenceIADIS International Conference e-Society 2006
CityDublin
Period13/07/0616/07/06
OtherIADIS International Conference e-Society 2006 (13/07/2006-16/07/2006, Dublin)

Keywords

  • game-centred approaches

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