Personal profile
Biography
I am Dr Lionel Jayaraj PhD, MRes (Virtual Reality Games), FHEA, PGCHPE, Independent Oculus Game developer with Industry experience 2011-2014 and backgrounds in Engineering Technology.
I’m an Educator, Virtual Reality Researcher and independent Game Producer with an engineering background seeking to leverage a wide range of skills and experience in both industry and education in a distinguished position at a reputable institution. My aim is to to inspire and instruct the upcoming wave of game developers and researchers, while propelling VR evolution through inventive pedagogy and cutting-edge research.
Research interests
Serious Games using Extended reality (i.e., AR, VR and MR)
Teaching Expertise
- Games Art and Games Technology
- AR, VR and MR application and experimental games development.
- Animation and VFX.
Education/Academic qualification
Bachelor, Engineering and Technology, Institution of Engineering and Technology
Master, University of Bedfordshire
PhD, University of Bedfordshire
External positions
Member, British Education Research Association
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Collaborations and top research areas from the last five years
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A vision for XR immersion in cricket experience and training
Jayaraj, L., Wood, J., Reeve, C. & Braund, E., 7 Feb 2025, 2024 10th International Conference on Virtual Reality, ICVR 2024. Institute of Electrical and Electronics Engineers Inc., p. 290-295 6 p. (2024 10th International Conference on Virtual Reality (ICVR)).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
1 Citation (Scopus) -
Experience in a VR cricket game using Brain Computer Interaction (BCI)
Jayaraj, L., Wood, J., Reifer, A. & Braund, E., 26 Feb 2025, Proceedings - 2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality, AIxVR 2025. Institute of Electrical and Electronics Engineers Inc., p. 248-251 4 p. (2025 IEEE International Conference on Artificial Intelligence and eXtended and Virtual Reality (AIxVR)).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
1 Citation (Scopus) -
Improving the immersion in VR with real-time full body performance tracked avatars in a football free-kick simulation
Jayaraj, L., Wood, J., Reeve, C. & Braund, E., 7 Feb 2025, 2024 10th International Conference on Virtual Reality, ICVR 2024. Institute of Electrical and Electronics Engineers Inc., p. 421-427 7 p. (2024 10th International Conference on Virtual Reality (ICVR)).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
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Enhancing game development process using AI: a comparative analysis of image generative AI
Singh, D., Banerjee, J. & Jayaraj, L., 24 Dec 2024, p. 946-951. 6 p.Research output: Contribution to conference › Paper › peer-review
4 Citations (Scopus) -
Results of measuring immersion in a cricket simulation game for improved VR with real-time time-of-flight performance capture
Jayaraj, L., Wood, J. & Gibson, M., 24 Dec 2024, 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024 - Proceedings. Institute of Electrical and Electronics Engineers Inc., p. 704-709 6 p. (2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering, MetroXRAINE 2024 - Proceedings).Research output: Chapter in Book/Report/Conference proceeding › Conference contribution › peer-review
Thesis
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A study on virtual reality and developing the experience in a gaming simulation
Jayaraj, L. D. (Author), Wood, J. (Supervisor), Wood, J. (Supervisor), Gibson, M. (Second supervisor) & Manton, R. (Second supervisor), 2016Student thesis: Master's thesis
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Improving the immersion in a virtual reality batting simulator with real-time performance capture and haptics
Jayaraj, L. D. (Author), Wood, J. (Supervisor), Wood, J. (Supervisor), Gibson, M. (Second supervisor) & Manton, R. (Second supervisor), Mar 2021Student thesis: Doctoral thesis
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